The most intense spaceship battles return, in a Star Wars game reminiscent of the classic Rogue Squadron.


Finally, Electronic Arts has unveiled the new Star Wars license game, this time focusing on space battles with dozens or hundreds of spaceships, being a spiritual successor to the valued Rogue Squadrons originally featured on the Nintendo 64 and Nintendo GameCube.

Fans of the license looking forward to the return of this subsaga now have all their hopes pinned on Star Wars: Squadrons, recently introduced by EA and taught in its first trailer. It is a first person ship battles game whose story is set after Star Wars: Episode VI – Return of the Jedi. A 5v5 multiplayer mode has been confirmed in Skirmish mode, and an original story set in the last days of the Galactic Empire and the rise of the New Republic.

5 vs. 5 Battles: Strategy will be key in these battles. Aim to demolish the opposing flagship in Fleet Battle mode, or defeat as many opponents as possible in Skirmish mode. Among the confirmed scenarios are Yavin Prime’s gas giant and Galitan’s shattered moon.

Cosmetic Customization: As players advance through the ranks, they will gain new components such as weapons, helmets, engines, and shields to customize the performance of their Starfighters. The player will be able to customize their ship inside and out, in addition to the appearance of their pilot.

Single-player story mode: Runs from the events after the Battle of Endor, when the Rebel Alliance managed to destroy the second Death Star. Players will experience the original experience of becoming a Star Pilot as they battle on both alternate sides through the story of two pilots. These pilots will be from opposing sides: they pilot for the New Republic Vanguard Squadron and the fearsome Titan Squadron of the Galactic Empire.

Star Wars: Squadrons will launch on PS4, Xbox One and PC (through Origin, Steam and the Epic Games Store) on October 2, for a price of 39.99 dollars. It is a development of Motive Studios, a small studio founded 5 years ago by EA and that until now is responsible for the single player mode of Star Wars Battlefront II. This will be, from the looks of it, his first solo game.

That is why it is expected that, at least at launch, Star Wars: Squadrons is a minor game in terms of content, perhaps because of this the price is lower than what we are used to today for an AAA. Of course, in principle it will have cross-play support between platforms and will be compatible with virtual reality on PC and PS4 (logical being in first person).